Wednesday, June 24, 2009

MUSIC

Music, artful arrangement of sounds across time. This definition is obviously very broad, but a narrower one would exclude too much. Music is part of virtually every culture on Earth, but it varies widely among cultures in style and structure. Definitions of music can change dramatically over a short time, as they have across the world during the 20th century.


Can music exist without sound? Some philosophers argue that music should be defined as a kind of “mental image” and that the physical aspects of sound are simply by-products of this image. If you think you can have a musical experience by imagining the sound of a piece of music, then you think music can exist without sound. But most musical experiences involve producing or listening to physical characteristics of sound such as pitch and timbre (quality comparable to texture or color in sight).

Is the tape-recorded sound of a large metal-stamping machine music? Are 4 minutes and 33 seconds of silence music? Is the activity of reading a list of hundreds of seemingly unrelated objects, activities, and states of mind music? Each of these “works”, as well as many other sounds (or nonsounds), has been copyrighted as a musical composition, performed, and recorded in the 20th century. One of the legacies of 20th-century music is to have blurred the definition of music as never before.


Other experts argue that whether any particular pattern of sounds (or our mental image of this pattern) is or is not music hinges on the musical culture into which we were born and in which we have grown up. In other words, whether sounds are music or not has more to do with learning than with anything about the physical characteristics of the sounds or the inborn characteristics of people. An American or European, hearing for the first time a Javanese gamelan performance or singing by the Ewe people of West Africa, might feel disoriented and disappointed by the unfamiliar and seemingly meaningless sounds of these kinds of music. Similarly, Javanese or Ghanaian listeners might feel every bit as disappointed when they first hear the music of Austrian composer Franz Schubert or the songs of a popular rock group, and they might find these equally meaningless.

Like language, another arrangement of sounds, music is a uniquely human form of communication with well-developed rules of construction much like grammar. Some language experts would say that you can listen to someone speaking a language you do not understand and still know whether the speaker is excited or tired, angry or delighted. You would be making interpretations based upon the speech patterns: loud or soft, high-pitched or low-pitched, rapid and bitten off, or slow and smooth. Corresponding to these elements of speech are musical variables such as dynamics (force and volume), register (range of music or voice), mode (arrangement of a set of tones), and articulation (such as staccato, meaning abrupt and crisp; or legato, smooth and even). On the other hand, most people would agree that a meaningful conversation can only take place when both the speaker and the listener speak the same language. The conversation becomes even more meaningful when the parties are talking about something or someone they both know well.

Although there is no general agreement as to exactly what music communicates or how it communicates it, some individuals and governments have believed that music possesses great powers of communication. Most ancient Greek philosophers believed that listening to music based on certain of the modes in use at the time was beneficial to the development of a young person’s character, and warned that listening to music based on certain other modes would have harmful effects. For centuries Chinese beliefs about music were influenced by the philosophy of Confucius, whichmusic was not to entertain but to purify one's thoughts.

SINGING

Singing, the use of the human voice to produce music. In singing, the lungs act as an air reservoir and bellows, forcing air between the vocal cords (see Larynx) and causing them to vibrate, much like the double reed of an oboe. The resulting sound is amplified as it resonates in the cavities of the chest, neck, and head, and it is articulated (given vowels and consonants) by the singer's lips, teeth, tongue, and palate (see Speech and Speech Disorders). Vocal training allows a singer to develop breath control, to regulate the degree of relaxation or tension in the body, and to resonate and articulate sound. Whether trained or not, singers in every culture exercise choice in their use of the voice. American, Swiss, and African Pygmy yodelers intuitively alternate rapidly between high and low registers, for example, and most men can produce falsetto tones without knowing that these tones depend on only partial vibration of the vocal cords.

STYLISTIC VARIATION

Among the world's many singing styles, cultural choices are observable in the variations in tone, color, physical tension, and acoustical intensity. Cultural differences also exist in preferences for high- or low-pitched ranges, solo or choral singing, extensive or sparse melodic ornamentation, and the use or avoidance of rasps, yelps, growls, and other colorful voice modifications.


The rich variety of vocal styles found in the U.S. includes the trained, resonant, well-projected tone of operatic singers; the relaxed, intimate sound of popular crooners; the tensely sung, high, ornamented melodic style of Appalachian folk singers; the relaxed, subtly ornamented, rubato singing of black folk musicians, sometimes augmented with rough, guttural effects; and the tense, electronically distorted sound of much rock singing. Where ancient Mediterranean and Asian civilizations once flourished, singing tends to be high-pitched, tense, and ornamented, and solo singing predominates; within this broad geographical area, however, sounds vary from the moderate-range, highly ornamented style of Indian classical singing to the thin, extremely high, well-projected tone found in Chinese opera. In sub-Saharan Africa, where an abundance of choral music is found, low voices for women and high, penetrating voices for men are favored. Many agricultural regions in central Europe also have strong choral traditions, characterized by a straightforward, open vocal tone.




GAMES

Games, activities or contests governed by sets of rules. People engage in games for recreation and to develop mental or physical skills.

Games come in many varieties. They may have any number of players and can be played competitively or cooperatively. They also may involve a wide range of equipment. Some games, such as chess, test players’ analytic skills. Other games, such as darts and electronic games, require hand-eye coordination. Some games are also considered sports, especially when they involve physical skill.


CATEGORIES OF GAMES

Games may be classified in several ways. These include the number of players required (as in solitaire games), the purpose of playing (as in gambling games), the object of the game (as in race games, to finish first), the people who play them (as in children’s games), or the place they are played (as in lawn games). Many games fall into more than one of these categories, so the most common way of classifying games is by the equipment that is required to play them.

Board games probably make up the largest category of games. They are usually played on a flat surface made of cardboard, wood, or other material. Players place the board on a table or on the floor, then sit around it to play. In most board games, pieces are placed on the board and moved around on it. Dice, cards, and other equipment can be used.

In strategy board games, pieces are placed or moved in order to capture other pieces (as in chess or checkers) or to achieve such goals as gaining territory, linking pieces to one another, or aligning pieces together. Other major groups of board games include race games (such as backgammon), word games (Scrabble), games of deduction (Clue), trivia games (Trivial Pursuit), party games (Pictionary), family games (Life), financial games (Monopoly), sports games (Strat-O-Matic Baseball), action games (Operation), and games of conflict (Risk).

Many games fall into more than one category. The board game Life, for example, has elements of race games, and Trivial Pursuit is often played at parties. Other types of board games include topical games, which can be based on currently popular movies, television programs, or books; and simulation games, which range from historical war games to civilization-building games.

Role-playing games, which can be played without boards or with playing fields drawn by hand on paper, are often considered a distinct game category. In these games, each player assumes the role of a character with particular strengths and weaknesses. Another player known as the gamemaster leads the character-players through adventures. The most famous role-playing game is Dungeons & Dragons (now called Advanced Dungeons & Dragons), which was invented in the 1970s.
Some games, such as billiards and table tennis, are played on larger surfaces than board games, typically tables with legs. These table games also require different kinds of equipment from board games. In billiards, players use a cue stick to knock balls into one another. Table tennis players use paddles to hit a light ball back and forth over a net strung across the table.

Card games require a deck of cards, and sometimes paper and pencil (or occasionally other equipment, such as a cribbage board) for keeping score. Many popular games, including poker, bridge, and rummy, call for a standard deck of 52 playing cards. Some card games, such as canasta, use more than one deck or a larger deck. And other games use a deck from which certain cards have been removed, or decks with cards designed specifically for the game.
The major kinds of card games include trick-taking games, in which players try to take (or avoid taking) specific cards; melding games, in which players try to form winning combinations with their cards; betting games, in which players wager on the outcome; and solitaire games, which are played alone. A new category, collectible card games, became an overnight sensation in 1993 with the publication of Magic: The Gathering. In Magic and similar games, players buy a starter set of cards that they use to compete against other players. They can supplement the starter kit with additional purchases of random assortments of cards.
Tile games can be similar to card games, but they use pieces made of harder materials, such as wood, plastic, or bone. Popular tile games include Mah Jongg and dominoes. Dice games involve throwing a set of dice in an attempt to achieve certain combinations or totals. Paper and pencil games use only paper and pencil. Two such games, tic-tac-toe and dots-and-boxes, are among the first games that many children learn. Target games, in which players aim at a target, are tests of hand-eye coordination. Examples of target games are marbles, horseshoe pitching, and bowling.
Electronic games (video games and computer games) grew in popularity in the late 20th century, as the power of computers increased. In most electronic games, players use a keyboard, joystick, or some other type of game controller. Video games are played on specially designed arcade machines, handheld devices, or systems that are hooked to television screens. Computer games are played on home computers. With electronic games, the computer itself can serve as the opponent, allowing people to play traditional games such as chess or bridge against the computer.

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